A.new WaitForSeconds(2) B.new WaitForFixedUpdate() C.WaitForEndOfFrame() D.StartCoroutine(other coroutine)
Ray ray=Camera.main.()(Input.mousePosition); RaycastHithit; if(Physics.()(ray,outhit,100))//射線檢測 { GameObjectmole=hit.collider.gameObject;//被擊打物體 boolisHit=mole.GetComponent().Hit(); } 補全空白處的代碼。